Our mission is to advance equity for the female-identifying and non-gender-conforming people in our community through advocacy, education, and philanthropy. Each year we bring hundreds of university women together for a weekend dedicated to exploring tech, professional growth, and having fun all while bridging the gender gap.
Since 1990, not only has the percentage of female computing professionals dropped from 35% to 25% in 2018, but also the percentage of women graduating with a computer science degree continues to decline. We seek to change this percentage, to diversify the playing field, and to help women begin their journey in this exciting career.
We aim to support and nurture women of all backgrounds by helping them use Women/Hacks as an opportunity to explore tech and develop their current computing skills. With tech talks and workshops designed for people of all levels, we are opening the field of computer science to all women, whether they have been coding since birth or have never seen a line of code...
... because empowered women, empower women.
$4,196 in prizes
Apple Watch SE
Runner Up Hack
BOSE SoundLink Around Ear Wireless Headphones II (Black)
JBL Waterproof Bluetooth Speaker
Best Beginner's Hack
Dr. J Professional Projector
Beginner Runner Up
Carpool Karaoke Microphone
Beginner Honorary Mention
Echo Dot 3rd Gen (Charcoal)
Best Physical Health Hack
Fit Bit Charge 4 (Black)
Best Mental Health Hack
Aromatherapy Diffuser and Oil Kit
Best Use of Google Cloud
Google Cloud Swag Bag or Backpack
Best Domain Name from Domain.com
PowerSquare QI Wireless Chargers and Backpacks
Best Hardware Hack
Grove Starter Arduino Kit
Submitting to this hackathon could earn you:
-All collegiate women or nonbinary students are welcome
-All majors welcome
Masters Student in CS
CEO & CTO
-Does the project go beyond the specs of a typical hackathon project? -Unlike the technical challenge award, the creativity award incentivizes imagination in forms beyond technical (eg. artistic, etc.)
-Does the project have a high potential for impact? (think environmental, world problems, helping others, etc.) -Is the project useful for larger audiences?
-Is the project stable and thorough? (no bugs, good functionality, WORKS GREAT)
-Did the team stretch themselves and try to learn something new? -Did they use a lot of helpful resources? -What kind of projects have they worked on before?